Goodwin, G., H. Richards-Rissetto, K. Primeau, & D. Witt

Soundscapes and Visionscapes: Investigating Ancient Maya Cities with GIS and 3D Modeling

83rd Society for American Archaeology Meeting
Washington, DC
April 11-15, 2018

Richards-Rissetto, H., Z. Day, S. Bolan, & I. Beddess

Not all data are born digital: Workflows to facilitate data integration and rapid 3D visualization of landscapes

46th Computer Applications in Archaeology
Tubingen, Germany
March 2018

Goodwin, G., H. Richards-Rissetto, K. Primeau, & D. Witt

Soundscapes and Visionscapes: Investigating Ancient Maya Cities with GIS and 3D Modeling

46th Computer Applications in Archaeology
Tubingen, Germany
March, 2018

Heather Richards-Rissetto

Keeping 3D Data Alive

Poster presented at CS3DP (Community Standards for Data Preservation) Forum
Washington University, St. Louis
February 5-7, 2018

Heather Richards-Rissetto

Virtual Reality in Archaeology: Explorations of Ancient Maya Landscapes

Nebraska Archaeological Institute of America (AIA), Joslyn Art Museum
Omaha, NE
January 28, 2018

Heather Richards-Rissetto

Sights & Sounds—Mapping and Modeling Synesthetic Experiences in Ancient Maya Cities

Humanities Research Center (HRC)
Rice University, Houston, TX
January 18, 2018

Heather Richards-Rissetto, Graham Goodwin, & Cole Juckette

Making 3D Models from Photos: Teaching Photogrammetry to Honduras’ First Generation of Archaeologists

UNL 2017 Fall Colloquium
November 17, 2017

Heather Richards-Rissetto

Challenges of 3D Digital Publication in the Humanities

Cluster of Excellence, Asia and Europe in a Global Context
University of Heidelberg, Germany
May 17, 2017

Heather Richards-Rissetto

Digital Humanities—Shaping New Avenues of Scholarly Research

Interdisciplinary Center for Scientific Computing (IWR Colloquium)
University of Heidelberg, Germany
May 10, 2017

Heather Richards- Rissetto

MayaCityBuilder: workflows for integrating georeferenced multi-format and multi-resolution data to explore ancient Maya cityscapes

NEH Advanced Summer Institute, UCLA
June 21, 2016

Graham Goodwin & H. Richards-Rissetto

Modeling acoustics in ancient Maya cities: Moving towards a synesthetic experience using 3D Simulation

Computer Applications & Quantitative Methods in Archaeology–CAA 2017
Atlanta, Georgia
March, 2016

Heather Richards-Rissetto

An Iterative 3DGIS Analysis of the Role of Visibility in Ancient Landscapes

Digital Humanities 2016 International Conference
Krakow, Poland
July, 2016

Heather Richards- Rissetto
3D Explorations of Vision & Movement in Ancient Maya Landscapes

James F. Ruffin Lecture in Fine Arts, Rhodes College
February 25, 2016