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MayaCityBuilder uses procedural modeling for 3D Visualization, Analysis, and Discourse on Ancient Maya Cityscapes. The project’s long-term vision is to create a procedural modeling kit and repository that stores a digital lexicon of 2D and 3D data for ancient Maya architecture to allow users to create 3D buildings in georeferenced cityscapes using a WebGL application.
![National Endowment for the Humanities Logo](https://mayacitybuilder.org/wp-content/uploads/2021/02/NEH-logo-300x230.jpg)
![University of Nebraska Lincoln logo](https://mayacitybuilder.org/wp-content/uploads/2015/03/R-UNL.RGB_-300x121.jpg)